Monday, November 22, 2010

one topic is missing

facial expressions..lips sinking that topic also i want to explain, but now days i am really busy thats why i can't express. what was in my mind about facial animations..em oky with in days i will finish my show reel works that after, i will explain what i knows about that.. show reel work status is finish first part's graph work with arcs and flow, doing final final delas in some specific posses

Tuesday, November 16, 2010

Thursday, November 11, 2010

THUMBNAILS



Thumbnails mostly help us making some strong poses.Especially when you are using pose-to-pose method of animation, you need few strong poses.Here thumbnails helps you as a reference to your poses.You draw them to make your poses strong,clear and more dynamic.It is not that you stick to your thumbnails tightly, but then you could do so if you are very much convinced with that.But you should not get too much attached to your thumbnails,but use them as basic reference as a stage of exploration i.e experimenting on the desired pose you want, on a paper, check out different poses as it is the fast,easy and economical way of expressing and experimenting.I usually play more with my pencil and paper before getting on to the machine.But i will not settle on things until i get on the PC ,as things may act different when i' am there and even my mind might need some freedom to experiment. Keithlango advises not to become a slave to your thumbnails.He says "thumbs are great servants ,but hard masters".(THESE ARE THE WORDS OF RAGZ)
i am saying..in my scribles which is the best one showing 'power,weight,energy,balance& giving confidence to me..those are my thumbnails..

antic_of_showreel

I Know How To Do An Animation Better..But It Needs Perfect Planing...(Thumbnails Its Giving Big Reffrence While Doing Animation), Also Following Principles And Some Static Tearms

Principles
1. TIMING & SPACING
2. WEIGHT
3. ANTICIPATION
4. EXAGGERATION
5. STAGGING
6. FOLLOW THROUGH & OVERLAPPING
7. EASE IN & EASE OUT
8. MOVING HOLD
9. SECONDARY ACTION
10. ARCS
11. APPEAL
12. STRETCH & SQUASH
(no need to follow,every thing will come automaticaly, some times some situation, we must follow..it wont come)

Static Tearms
static terms are while doing an animation there we should care about or we must know about the way,the animation is going Normal,Anticipation(Overshoot),Action,Exaggeration(Overshoot),Sattle or Cushion
we are doing 80frame animation use 10frames normal,take its dubble for anicipation 20frames, aprox 11frames also for action but we where using 14frames for exaggeration..and sattel purpose we use 25frames(simple example, the way how to calculate timming)

showreel

Monday, October 11, 2010

sudden scaring..

now day im doing a small action..

Thursday, October 7, 2010

energetic_run

Inspiring lines

Line i got inspired by.

Animation is 90% preparation and 10% execution

"If you fail to plan, you plan to fail."

“Actors will give them the voice, but the Animators give them their soul”.
It’s a little cheesy, but it’s true.
-Carlos Saldanha

Have interest in things other than animation. It will give you more choices when you are animating.

"Talent is less important in filmmaking than patience" - Terry Gilliam

Those who cannot begin do not finish.


Focus on solution, not the problem.


To inspire and to be inspired is essential to how you work.


There is no end for any art...

action_1

pulling_action

pushing_action

horse_walk

Tuesday, October 5, 2010

micky is back..epic micky

http://www.metacafe.com/watch/5276655/epic_mickey_the_art_of_storytelling

Monday, October 4, 2010

3 steps for easy animation

3D animation is the latest branch of computer animation. Basically, 3D animation is used to create moving images and other animated effects. Now days, 3D animation is widely used in the computer field (Games, software, etc.) and media industry like films referred as CGI (Computer-generated imagery or computer-generated imaging).

Working Mechanism

The creation of 3D animations consists of three stages: 1.Modeling 2.Layout and animation 3.Rendering

Modeling Modeling is the phase, in which 3D mesh, model or shape of the object is created. As described above, computer is used widely for this cause. There are many working methods and tools for modeling. Each technique and methods have different aspects and used according to need.

Layout and animation 3D objects are dispatched for movements in this stage. There are various types of techniques, used in the process of animation like inverse kinematics, keyframing, and motion capture. All these techniques are used simultaneously or according to the situation.

Rendering 3D object is converted in an image in this stage. It is the most vital stage of the whole process. Use of light and camera, is significant in this process. Shadow, mood, reflection, waves and special effects are created by the help of various 3D software.

Basic Principle The main working principle is based upon the creation of illusion of moving images and synchronization of moving images with television and motion pictures.3D animation is derived from stop motion animation of the 3D models and 2D illustrations frame by frame. 3D animation involves the creation of images and models on the computer monitor. Figures are assembled on the virtual skeleton. On the other hand, the other hand, 2D animation depends on physical and separate objects (illustrations) transparent layers. The animator produces the movements of figure like mouth, clothes, eyes, etc. on the key frame. Frame (a complete image) rate is a really important thing for 3d graphics.12. Frames per second (fps) is the minimum rate of frames used for any film. Usually, 24 fps are used widely to make movies and other cartoons.

Future and Interesting Facts

3D animation has changed the course of media industry. New cartoons like Incredible, Ice Age, Shrek and many more animated cartoon films are clear results of this innovative technology. ReBoot was the first computer generated TV show. Toy Story 1(1994) was the first film. This film broke all records of box office and set many new records. Toy Story 2(1995) and Toy Story 3(2010) showed the magic of 3D animation. Bill Nighy became Davy Jones in Pirates of Caribbean because of this 3D animation. Though, he wasn?t in the movie. Avatar, blockbuster of 2009, was the miracle of 3D animation.

3D animation has become essential part of video games. In the present era, no architect can make his plan without this innovative technology. 3D animation is widely used in the medical field, especially the cosmetic surgery.

The creation of human images is still a problem. According to technologists, this problem will be solved in future.CGI films have successfully shown the different animal characters in the films. In simple words, 3D technology will be the future of graphic industry and computer animation.[ths was an article in..cool maths maths games blog]

Sunday, October 3, 2010

Wednesday, September 29, 2010

reson of no updating

lack of internet...thts y no updates, i vl b back
with in days...

Monday, March 22, 2010

MY POSING

Haveing good Line of Action & good silhouette
Good Negative Spacing & Line of Action
Good Line of Action & Good Silhouette
Nice Line of Action 'ENJOYING'
Nice Line of Action & Good Silhouette
Line Of Action 'DRINKING'
Good Line of Action & Nice Silhouette
Poss with Balance

Negative Spacing.....
Negative Spacing.....
Monkey try to balancing...
Balancing poss.....
Negative Spacing...sympathy...
Negative Spacing...sympathy...
Yoga Posess With Good Silhouette

Nice Silhouette...'jumping'
Come on man I Will Punch You..

Good Line Of Action.....
Good Line Of Action.....

Sreekrishnan.....with Line oF Action
Nice Line Of Action...with good Silhouette